Charles Nduka, CSO at Emteq Ltd, discusses the evolution of inputs and interaction in VR and AR and how Emteq are innovating for the future.
Here at Emteq we have recently completed a survey of respected research organisations for their thoughts on the use of VR technology in their work. The response was fantastic, with 87 responses from researchers in 12 different countries. The responses lead us to believe that the cost of current eye tracking and emotion measurement solutions is a barrier to widespread adoption, coupled with the fact that the current range of packaged solutions are complex and lack key features. At Emteq, we are creating a simple solution to sense human emotions from the face, with VR being the perfect use-case for our technology. If you would like to understand more about how Emteq can improve the quality of research in VR visit www.emteq.net
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An exciting opportunity to minimise reliance on pharmacological garments for mental health lies in Virtual Reality. Advances in Virtual Reality technology allow you to enter a world that is authentic enough to trigger your mind and body to behave as if it’s the real world.
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The quote above is not in response to the recent ground-breaking live VR surgery performed by Shafi Ahmed. In fact I wrote these lines in the British Journal of Surgery 22 years ago. Re-reading the article now, I cringe at my gushing enthusiasm - "it may be five or even 10 years before computers are capable of producing convincing images...". I glossed over the fact that the Silicon Graphics computers required to run the system cost $60,000 or more and the upper end of performance was 15 frames per second.
To many, the current excitement about VR may seem equally overblown, but as I've previously grazed my knees falling off the Hype Cycle, I know that this time it's different...