Posted by Dr Charles Nduka.

The new face of digital interaction

Charles Nduka, CSO at Emteq Ltd, discusses the evolution of inputs and interaction in VR and AR and how Emteq are innovating for the future.

Take the express lane to better health

Take the express lane to better health

Emteq's emotion sensing technology platform is showcased on BBC Click, highlighting the advances in medical technology and how it can be used to improve the lives of people with Facial Palsy and physical disabilities.

Immersive VR research trends

Here at Emteq we have recently completed a survey of respected research organisations for their thoughts on the use of VR technology in their work. The response was fantastic, with 87 responses from researchers in 12 different countries.  The responses lead us to believe that the cost of current eye tracking and emotion measurement solutions is a barrier to widespread adoption, coupled with the fact that the current range of packaged solutions are complex and lack key features.  At Emteq, we are creating a simple solution to sense human emotions from the face, with VR being the perfect use-case for our technology.  If you would like to understand more about how Emteq can improve the quality of research in VR visit www.emteq.net

Virtual Reality that puts a smile back on your face

Emteq is developing  technology that allows computers to read your facial expression and emotions.  This technology - named Facial Remote Activity Monitoring Eyewear (FRAME) is part of an £800,000 project funded by the National Institute for Health Research Invention for Innovation Programme. FRAME is being developed by a consortium led by Nottingham Trent University in collaboration with Queen Victoria Hospital in West Sussex, Brighton-based technology company Emteq, Coventry University, and the Facial Palsy UK charity.

Eyes without a face?

Eyes without a face?

Eye tracking offers many opportunities to improve human computer interaction. But with a nod to the 1960s movie classic, "Eyes without a face" we argue that facial expression tracking is a must for the next generation of VR headsets 

Hands up for Social VR!

Hands up for Social VR!

Most communication technologies start with business and enterprise uses then transfer in to leisure and social uses. VR will be no different.

The face in Virtual Reality

The face in Virtual Reality

"The addition of this new and exciting science to the surgical armamentarium is an important step and is a virtual certainty"

The quote above is not in response to the recent ground-breaking live VR surgery performed by Shafi Ahmed. In fact I wrote these lines in the British Journal of Surgery 22 years ago. Re-reading the article now, I cringe at my gushing enthusiasm - "it may be five or even 10 years before computers are capable of producing convincing images...". I glossed over the fact that the Silicon Graphics computers required to run the system cost $60,000 or more and the upper end of performance was 15 frames per second.

To many, the current excitement about VR may seem equally overblown, but as I've previously grazed my knees falling off the Hype Cycle, I know that this time it's different...

we have lift off..

we have lift off..

After working in stealth mode for the last few months it's great to be able to announce the launch of our new website to the world. 

It's an exciting time for both Affective Computing and Virtual Reality, and Emteq is lucky to sit at the confluence of these two major movements.

Face: the final frontier

Face: the final frontier

We take for granted the ability to smile, drink without dribbling or kiss a loved one. It's only when things go wrong that we appreciate them. At Emteq, we have developed a technology that has the potential to help people when things go wrong, as well as others in widely differing situations.